For this tutorial you need basic knowledge of creating geometries
We saw in the HDRi Lighting Tutorial «Environment» in 3ds max with VRay as HDR post in a scene using the Environment, but now with VRay version 2 will explain how to do it with the Light dome.
Indice del contenido de esta entrada:
1.- Prepare the Scenea
As I have said in other tutorials just need to put in the scene geometry and serve as a ground plane to see the shadows cast by the HDR
or better if you download the scene that I have prepared for this tutorial.
The downloads you need are the following:
Once you create your own scene or if you have downloaded open it with 3ds max.
2.- Loads the rendering engine: V-Ray
Open the Render Setup (F10 or Rendering > Render Setup…) window on the Common tab and assign it as the VRay rendering engine.
3.- Prepare the Indirect Illumination GI and Frame Buffer
In the same window the previous step, go to Indirect illumination and activates the On and choose as Primary bounces: Irradiance map and Secondary bounces: Brute force.
From the VRay tab activates the frame buffer, the frame buffer is not essential but if you activate it helps activate and deactivate the Gamma 2.2 render mode.
4.- Light creates the dome on the scene
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