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How illuminate HDRi “Environment” in 3ds max and VRay?

Tutorials, Uncategorized

For this tutorial you need basic knowledge of geometry creation and editing materials.


Please all full or partial copies of this tutorial on other websites, digital or printed form without permission is prohibited. You can put a direct link to this webedes poner un enlace que dirija a esta web

1.- Preparing the scene

Welcome to this new tutorial that will explain how to use a HDRi for lighting a scene with 3dmax and VRay.
The basic objects for this tutorial is to create a plan that serves as ground and on it any geometry:

but if you want more details on the scene I have prepared one with more geometry (as shown on the picture onset), just download it, unzip the rar and open it in 3ds max.

The downloads you need are:

  • A HDRi (HDRi download free)
  • A simple scene or download scene for this tutorial

2.- Loads the rendering engine: Vray

Open the Render Setup (F10 or Rendering > Render Setup…) window in the common tab and assign it as the VRay rendering engine.

3.- Prepare the Indirect Illumination GI

In Indirect illumination activates the On and choose as Primary bounces: the Irradiance Map and Secondary bounces: the Light cache

4.- Turn the room lights

If you like this post and want to continue reading the other steps of the tutorial, please click on one of the buttons of social networks (facebook, twitter or google+) to show hidden content:


4 June, 2014/0 Comments/by Giancr
Tags: Camera, HDRi, Ilumination, Render, setup, tutorial
https://giancr.com/wp-content/uploads/2014/06/tutorial-hdri-vray-environment.jpg 750 1200 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-06-04 08:41:572019-04-25 01:39:24How illuminate HDRi “Environment” in 3ds max and VRay?
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How to extend the depth of field of your pictures How illuminate HDRi “Light dome” in 3ds max and VRay?
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