For this tutorial you need basic knowledge of geometry creation and editing materials.
1.- Preparing the scene
Welcome to this new tutorial that will explain how to use a HDRi for lighting a scene with 3dmax and VRay.
The basic objects for this tutorial is to create a plan that serves as ground and on it any geometry:
but if you want more details on the scene I have prepared one with more geometry (as shown on the picture onset), just download it, unzip the rar and open it in 3ds max.
The downloads you need are:
- A HDRi (HDRi download free)
- A simple scene or download scene for this tutorial
2.- Loads the rendering engine: Vray
Open the Render Setup (F10 or Rendering > Render Setup…) window in the common tab and assign it as the VRay rendering engine.
3.- Prepare the Indirect Illumination GI
In Indirect illumination activates the On and choose as Primary bounces: the Irradiance Map and Secondary bounces: the Light cache
4.- Turn the room lights
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