Hello, in this personal project will show you step by step how I managed to create the lighting and post production of this scene
First a simple flat floor and one for the wall with a small bend in the corner
The first objects in the scene and lights: a Target Directional Light as sun, el VRay light dome that makes global illumination and VRay plane for reflection
The lights setup: Target Directional Light, VRayLight plane and VRayLight dome
Floor Material
Testing lights, render with Target Direct light and VRay plane (no dome)
Render with Target Direct Light, VRay light plane and VRay Light dome, HDRi fantastic panorama that illuminates the whole scene HDRi download, HDRi of this wonderful high-quality interior illuminates not only the scene but serves to get the reflections on the objects, so did not have to create objects that reflect around.
adding more objects in the scene, the books are the Vol.06 Books de model + model
if you do not have library model + model can create your own books, it is easy:
Step 2: Extrude
Select one of the splines you created and apply the Extrude modifier
Step 3 : Bridge
Select some edges and closes the upper and lower face with bridge
Step 4: Chamfer
Select some edges and apply the Chamfer as shown in the picture
Step 5:Symmetry
Apply symmetry to the entire object to complete the other half of the book
Step 6: Box
Create a box in the book and repeat the process with the other Splines
The most difficult was to create water droplets in the Coke, here is the tutorial to Creating Water Drops in 3Ds max
Materials
The render settings
Render Elements
The final render
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