If we use a HDRi as background image must be of good quality (good resolution in pixels) and put the camera in the correct position for the models that are in the scene look as if they really were on the floor.
The steps are:
1. Load the HDRi in a slot
Create a map VRayHDRi
Load at him HDRi high resolution
Change the map type to Spherical
2. VRayHDRI in Environment Map
Drag VRayHDRI to the Environment Map
3. Camera Location
Create VRayPhysicalCamera on the scene and put in the coordinates 0, 0, 0
4. Display the HDRi in Viewport
If you like this post and want to continue reading the other steps of the tutorial, please click on one of the buttons of social networks (facebook, twitter or google+) to show hidden content:
7. Final Render
The correct location of the models on the floor looks.
If you have any questions please leave a comment
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