https://giancr.com/wp-content/uploads/2014/09/hdri_image_background_12.jpg 600 800 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-09-09 13:55:572018-01-03 09:16:17Add HDRi as bakcground image
In this tutorial I will explain how to use a HDRi as wallpaper because it has to be good quality (good resolution in pixels) and put the camera in the correct position for the models that are in the scene look as if they really were in the floor
https://giancr.com/wp-content/uploads/2014/06/tutorial-hdri-vray-environment.jpg 750 1200 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-06-04 08:41:572018-04-30 11:27:38How illuminate HDRi "Environment" in 3ds max and VRay?
Welcome to this new tutorial that will explain how to use a HDRi for lighting a scene with 3ds max and render engine VRay from the Environment tab see how adding realistic lighting to your scene and in turn put reflections with HDRi, a practical and easy to follow tutorial step by step with the necessary downloads.
https://giancr.com/wp-content/uploads/2014/05/imagen-final-600x594-del-tutorial-amplia-la-profundidad-de-campo-de-tus-imagenes.jpg 594 600 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-06-02 15:44:572018-04-30 11:23:39How to extend the depth of field of your pictures
With this tutorial you will learn to remove those blurry your images areas, ie areas where your image is blurred or commonly known in photography as those areas because of the depth of field "DOF" are out of focus. Though this site is oriented to 3d programs, this tutorial can be applied very well if you want to do with your SLR camera and take pictures extending the depth of field, especially in those photos where you have to get so close to the object to be photographed.
https://giancr.com/wp-content/uploads/2013/03/camera-resting.jpg 650 940 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-03-24 13:53:442018-01-03 02:02:39Parameters of the cameras and photographic settings
In this tutorial I will explain the fundamental concepts and most important regarding the handling of the camera, this tutorial is applied to programs 3d cameras and cameras in real life (SLR), 3d cameras render engines try to simulate the reflex in handling. Although each application 3d sometimes renames some parameter (F-STOP = f / number) the use and concept are the same.