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How illuminate HDRi “Light dome” in 3ds max and VRay?

Tutorials, Uncategorized

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For this tutorial you need basic knowledge of creating geometries

We saw in the HDRi Lighting Tutorial “Environment” in 3ds max with VRay as HDR post in a scene using the Environment, but now with VRay version 2 will explain how to do it with the Light dome.

Indice del contenido de esta entrada:

  • 1 1.- Prepare the Scenea
  • 2 2.- Loads the rendering engine: V-Ray
  • 3 3.- Prepare the Indirect Illumination GI and Frame Buffer
  • 4 4.- Light creates the dome on the scene

1.- Prepare the Scenea

As I have said in other tutorials just need to put in the scene geometry and serve as a ground plane to see the shadows cast by the HDR

Prepare the scene
or better if you download the scene that I have prepared for this tutorial.

The downloads you need are the following:

  • A HDRi (free download of a HDRi)
  • A scene or optional download scene

Once you create your own scene or if you have downloaded open it with 3ds max.

2.- Loads the rendering engine: V-Ray

Open the Render Setup (F10 or Rendering > Render Setup…) window on the Common tab and assign it as the VRay rendering engine.

Render setup VRay

3.- Prepare the Indirect Illumination GI and Frame Buffer

In the same window the previous step, go to Indirect illumination and activates the On and choose as Primary bounces: Irradiance map and Secondary bounces: Brute force.

VRay - Iluminación Indirecta GI
From the VRay tab activates the frame buffer, the frame buffer is not essential but if you activate it helps activate and deactivate the Gamma 2.2 render mode.

VRay - Frame buffer

4.- Light creates the dome on the scene

If you like this post and want to continue reading the other steps of the tutorial, please click on one of the buttons of social networks (facebook, twitter or google+) to show hidden content:


6 June, 2014/1 Comment/by Giancr
Tags: HDRi, Ilumination, setup, tutorial
https://giancr.com/wp-content/uploads/2014/06/tutorial-de-iluminacion-hdri-lightdome-en-3ds-max-y-vray-ejemplo-01.jpg 564 772 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-06-06 10:37:212019-04-25 01:29:46How illuminate HDRi “Light dome” in 3ds max and VRay?
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1 reply
  1. roshan
    roshan says:
    16 March, 2015 at 07:45

    when i increase overall multiplier my sky becomes white. please help me sir 🙁

    Reply

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How illuminate HDRi “Environment” in 3ds max and VRay? Check real EV (Dynamic Range) of a HDRi
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