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Hello, in this personal project will show you step by step how I managed to create the lighting and post production of this scene

Books 3d

Drops on Coke

First a simple flat floor and one for the wall with a small bend in the corner

Floor and wall

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The first objects in the scene and lights: a Target Directional Light as sun, el VRay light dome that makes global illumination and VRay plane for reflection

Lights and first objects

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The lights setup: Target Directional Light, VRayLight plane and VRayLight dome

The lights setup

Floor Material

Floor Material

Testing lights, render with Target Direct light and VRay plane (no dome)

VRay dome light illumination without

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Render with Target Direct Light, VRay light plane and VRay Light dome, HDRi fantastic panorama that illuminates the whole scene HDRi download, HDRi of this wonderful high-quality interior illuminates not only the scene but serves to get the reflections on the objects, so did not have to create objects that reflect around.

Illumination with VRay Llight dome

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adding more objects in the scene, the books are the Vol.06 Books de model + model

Vol.06 Books model+model

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if you do not have library model + model can create your own books, it is easy:

Step 1: Splines

Create spline lines of different ways to 3 models book

Create books step 1

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Step 2: Extrude

Select one of the splines you created and apply the Extrude modifier

Create books step 2

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Step 3 : Bridge

Select some edges and closes the upper and lower face with bridge

Create books step 3

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Step 4: Chamfer

Select some edges and apply the Chamfer as shown in the picture

Create books step 4

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Step 5:Symmetry

Apply symmetry to the entire object to complete the other half of the book

Create books step 5

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Step 6: Box

Create a box in the book and repeat the process with the other Splines

Create books step 6

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The most difficult was to create water droplets in the Coke, here is the tutorial to Creating Water Drops in 3Ds max

Water Drops in 3Ds max

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Materials

HDRi
HDRi material

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Can
Can of Coke material

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Pencil
Pencil material

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Desk
Desk material

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Speakers
Speakers material

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Pencil-holders
Pencil-holders material

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The render settings

Render setup VRay

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Render setup elements

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Render Elements

ExtraTex and WireColor

GlobalIllumination and DiffuseFilter

RawLighting and Refraction

Reflection and Specular

The final render

Desk 3D the final render

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