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It is well known that one of the key aspects for a render realistic is their good lighting in this tutorial try this aspect thoroughly so that you can follow this tutorial step by step with all the necessary downloads also end some important tips to complete the use of HDRi.
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Welcome to this new tutorial that will explain how to use a HDRi for lighting a scene with 3ds max and render engine VRay from the Environment tab see how adding realistic lighting to your scene and in turn put reflections with HDRi, a practical and easy to follow tutorial step by step with the necessary downloads.
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With this tutorial you will learn to remove those blurry your images areas, ie areas where your image is blurred or commonly known in photography as those areas because of the depth of field "DOF" are out of focus. Though this site is oriented to 3d programs, this tutorial can be applied very well if you want to do with your SLR camera and take pictures extending the depth of field, especially in those photos where you have to get so close to the object to be photographed.
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In this tutorial we will use a high quality HDRi to illuminate a basic scene, knowing each parameter Lightwave engine program with Maxwell Render of Next Limit, also we will review the most essential functions of the 3d camera
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With this tutorial you will learn how to light your scene with HDRi maps in 3ds max and render Maxwell, follow step by step and achieves great realistic scenes. Download Free HDRi for this tutorial and learn a little more with Maxwell render
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In this personal "Making of 3D Desktop" project will show you step by step how I managed to create the lighting and post production of this scene, HDRi utilization and materials I used in each of the models, render settings and composition of the V-Ray render elements using Photoshop
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In this tutorial I will explain the fundamental concepts and most important regarding the handling of the camera, this tutorial is applied to programs 3d cameras and cameras in real life (SLR), 3d cameras render engines try to simulate the reflex in handling. Although each application 3d sometimes renames some parameter (F-STOP = f / number) the use and concept are the same.
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The High Dynamic Range image (HDRi) is an image that contains information stored both lights and shadows which is able to capture with a camera photos. This range is captured with a camera shown in "Steps" and is represented by the acronym EV. A HDR or HDRi file is the same and usually carries a .hdr or .exr some may be also .raw, .tiff and others.