New! Keyboard Shortcuts for 3ds Max

Here is a graphical list of shortcuts that help make the job faster and more efficient. It is always better to work with keyboard shortcuts to save time...

Focus image with the method "Getty images"

This time we will see how to improve those photos that need a touch of sharpness with the "Getty images" method...

Essential Tips Hard Surface (Small details) - Part 03

This is the third part of the Polygonal Modeling Essentials series has been so successful visits in the 2 previous post...
Importar illustrator a 3ds max

Importing illustrator file into 3ds max

In our beginnings with 3d few times we wanted to import a vector to 3ds max and has left us error messages , it's a simple tutorial that helps us prepare a vector file to import it into 3ds max

Essential Tips Hard Surface (Small details) - Part 02

This is the second part as a reference model and subdivide polygons details , I hope will be very useful...

Essential Tips Hard Surface (Small details) - Part 01

Share with you the first part of a series of collection of images that will publish on good modeling techniques and the most common mistakes that often occur by subdividing objects in 3d

Keyboard shortcuts for 3ds Max

Below is a list of keyboard shortcuts that help speed up workflow and efficiency. It’s always a good idea to try and use the keyboard over mouseclicks as it saves a large amount of time...

Creating Water drops in 3Ds Max

In this tutorial I show you step by step how to create water drops in 3Ds max, as distributed on the surface of the object, set its size and use the MultiScatter plugin, create water material and render test, the correct settings for a render good quality
Render Final de Imagen de fondo

Add HDRi as bakcground image

In this tutorial I will explain how to use a HDRi as wallpaper because it has to be good quality (good resolution in pixels) and put the camera in the correct position for the models that are in the scene look as if they really were in the floor
Convertir perspectiva en cámara VRay

Convert 3ds standard camera or perspective view to VRay Physical Camera

I'm sure a lot has happened to us that we have the desired view from our scene and we realize that we are not in a VRay camera and want to move from the current view that we have(either from the perspective view or from a standard camera 3ds) to VRay Physical Camera, converting is very easy

Make sharp shadows with HDR

One advantage of the HDRi is good lighting that gives the scene and makes it more realistic, but also one of the drawbacks is making sharp shadows. The method we used when we have a HDRi lighting the scene and we want to make sharp shadows, is to create an additional light to help make these shadows defined. With a few simple changes you'll learn to make them more sharp and clear...

Check real EV (Dynamic Range) of a HDRi

Analyze with Photoshop HDR, check their quality and dynamic range. Opening the HDR in Photoshop can often see it too dark or too bright, we'll see if this affects the lighting of a scene, use the eyedropper tool to control the EV...