https://giancr.com/wp-content/uploads/2017/02/portada_atajo.jpg 538 748 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2017-04-22 09:36:012017-10-26 10:08:22New! Keyboard Shortcuts for 3ds Max
Here is a graphical list of shortcuts that help make the job faster and more efficient. It is always better to work with keyboard shortcuts to save time...
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This time we will see how to improve those photos that need a touch of sharpness with the "Getty images" method...
https://giancr.com/wp-content/uploads/2014/06/inverse_gamma_comparition.jpg 1574 1300 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-06-25 15:34:212018-01-03 08:36:20Make sharp shadows with HDR
One advantage of the HDRi is good lighting that gives the scene and makes it more realistic, but also one of the drawbacks is making sharp shadows. The method we used when we have a HDRi lighting the scene and we want to make sharp shadows, is to create an additional light to help make these shadows defined. With a few simple changes you'll learn to make them more sharp and clear...
https://giancr.com/wp-content/uploads/2014/05/iluminar-con-HDRi-en-LightWave-y-Maxwell-Render_01-prepara-la-escena-sphelo.jpg 437 600 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-05-31 15:50:112018-04-30 11:19:32HDRi Lighting with LightWave and Maxwell Render
In this tutorial we will use a high quality HDRi to illuminate a basic scene, knowing each parameter Lightwave engine program with Maxwell Render of Next Limit, also we will review the most essential functions of the 3d camera
https://giancr.com/wp-content/uploads/2014/01/escritorio-3d.jpg 795 1200 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-04-14 10:39:292018-04-30 11:12:31Making of 3D Desktop
In this personal "Making of 3D Desktop" project will show you step by step how I managed to create the lighting and post production of this scene, HDRi utilization and materials I used in each of the models, render settings and composition of the V-Ray render elements using Photoshop
https://giancr.com/wp-content/uploads/2013/03/camera-resting.jpg 650 940 Giancr https://giancr.com/wp-content/uploads/2017/12/logoweb-NOscrolling.png Giancr2014-03-24 13:53:442018-01-03 02:02:39Parameters of the cameras and photographic settings
In this tutorial I will explain the fundamental concepts and most important regarding the handling of the camera, this tutorial is applied to programs 3d cameras and cameras in real life (SLR), 3d cameras render engines try to simulate the reflex in handling. Although each application 3d sometimes renames some parameter (F-STOP = f / number) the use and concept are the same.